Project Update: Fulfillment Is Complete -- If You Still Have an Issue....
This was a very exciting project, and we are happy to see folks enjoying their games. But don't rest easy ... the Tower never sleeps.
Project Update: Fulfillment Status + Issues with the App + More
Fulfillment
UK/EU and Asia should start shipping out by the end of this week or next week. Keep in mind that different locations within these regions will take longer to process and ship. In particular, the shipping process for Asia can extend out for a longer stretch than some of the other regions. As always, patience.
As I mentioned before, Australia had some COVID-related staffing issues to deal with. They are largely over the hump but behind in general. They expect to start shipping in "early November".
Reminder: If you have an issue with a lost or damaged shipment or missing or damaged parts, please contact Quartermaster Logistics directly via the Contact form on their website.
App Conflict with Android 14
As you might have heard, an issue has popped up with a conflict between Android 14 and the RTDT app. This is well beyond my understanding, so I asked our app developer and lead engineer to break down the issue in "plain" language:
The recent rollout of Android 14 caused unforeseen conflicts with portions of the code used in the RTDT app ("libraries") that are necessary for it to function. While this currently only affects Google Pixel devices, the problem will expand as more devices move over to Android 14. The next steps are finding replacements for the affected libraries and testing them to make sure they don't cause other issues. Our programmers estimate this will take a couple of weeks. In the meantime, the app is playable on any device not using Android 14 that meets our minimum specifications.
I want to be clear, this is not an issue that we had any warning was going to pop up, but we jumped in immediately to start working on a solution. And, of course, I'll pass on updates from the team as I get them. We're sorry for the inconvenience -- especially for those you who can't find an alternate way to play the game until then.
And Other Stuff
Those of you who got Coffers 2 might have noticed that the upgraded offering tokens pictured in the image are not in the set. During final pre-production, we determined that the size of the token did not work well for the regular coffers treatment. In lieu of that, we have provided swirly, golden cubes as alternate offering tokens in the Covenant box proper. To be clear: There are no offering tokens in Coffers 2.
Finally, Makeship are heading into the homestretch on their Tower plushie campaign. They're cute, and they come with a felt skull you can tuck into the portal pocket. Give it a look before the campaign ends.
Project Update: Tower Plushie Makeship Campaign Is Live + Covenant Shipping Starting This Week
Makeship works a lot like Kickstarter or BackerKit, but it's on their own website. They put up the plushie design for 3 weeks. If enough people pledge to get it, they go ahead and make them and ship them out. Importantly, Makeship have been doing this for 5 years now, and their process is well tested and refined. If you back for the Tower plushie, you'll get it in January. For full disclosure, we get a very modest cut if this is successful, but we really just thought it would be a fun thing for the fans of the game. As part of the design process, I received a production copy, and, well, it's as adorable as it is evil (and as big as my head):
As for the Covenant campaign, as some of you probably noticed, the shipping emails are already going out. In good news, Quartermaster Logistics informed us that they were able to push up the starting ship date for US/Canada backers, and they will start going out this week! The international hubs (other than AU) are on track to start shipping out in the next week or so, and we continue to monitor the situation in Australia, which is looking like a November start date.
Project Update: Tower Plushie Giveaway + Fulfillment Update
Just kidding, the fulfillment stuff is exciting too. We have confirmation from QML that they are making final preparations to start shipping to US/Canada backers in the next couple of weeks. All other hubs will follow shortly after that, except for AU. Aetherworks are apparently having some major illness issues at their warehouse. We are keeping an eye on it, but it could push the start date there to November.
Importantly: Address verification emails could start going out as early as this weekend. They will be coming from [email protected]. Please keep an eye out for them and feel free to whitelist that address to make sure it doesn't hit your spam folder.
[EDIT: Clarified that the giveaway is being run by Makeship, not Restoration Games.]
Project Update: App Update 1.3.1 -- PLEASE READ
I hope it goes without saying, but you cannot play the Covenant expansion without the physical components. If you don't mind spoilers, you're welcome to select the expansion and poke around if that's your jam. In the meantime, though, you can still play with the app as normal without selecting the expansion.
In the update, you'll notice a little tweak to the UI for selecting expansions to make it a little cleaner. And of course, the Covenant expansion in all its glory: new main goals, monuments, wastelands, doom skulls, and more! It feels wrong to say somehow, but have fun!
Project Update: All Games Are on the Water -- Unboxing Video
Gen Con was absolutely amazing. Of note, we ran non-stop Covenant demos, and everyone had a great time with it. I'm really ecstatic with how the expansion turned out. And, finally, I received the first official production copy from the factory and made a quick video to show it off. Please pardon my meager production skills.
Project Update: Fulfillment Status + Playtesting + Gen Con + Tower Plushie
Meanwhile, we have wrapped up the initial build of the latest version of the app, and we wanted to get it tested before everyone gets their hands on it. So, if you are interested in playtesting the new app build, we'd love to have your help. IMPORTANT: In order to playtest, you must meet the following criteria:
- This is print-and-play only. You must be able to print your own Covenant expansion materials.
- You must have an android device to use the playtest version of the app. (Sorry, no iOS devices.)
- You must have the Alliances expansion (to borrow the power skulls to simulate the doom skulls).
- You must be able to get in a few games during the playtest period from August 7-28.
If you meet the criteria and would like to playtest, please sign up using this form.
As most of you probably know, we'll be at Gen Con next week. All of the Covenant events are filled up. However, if you want to come by and see it in action, we're running them pretty much all day, every day in Hall B at the Restoration Games HQ (along with Unmatched tournaments and a bunch of other fun things).
And, finally, you might recall a prior poll for an RTDT plushie that we're working on with Makeship. Well, I got the prototype, and -- I never thought I'd say this about the Tower -- it's adorable. I mean, it even comes with a little felt skull you can tuck into it. We'll have more info about it -- and a contest to win a free plushie -- in October.
Project Update: Fulfillment Update: Closer But Not There Yet
(As an aside, you might have noticed that BackerKit moved updates from a separate tab to a sub-category on the regular Communication page. You can filter for updates or sort by date. If you see folks having trouble finding an update, please point them in the right direction. Not sure how I feel about the change myself, but it's not like I have any control over it anyway.)
The major cause of the manufacturing delay was a shipment of paper that was unusable. I know that doesn't sound like much, but it meant that they couldn't print any cards. And we're not talking about a few sheets either; it was their entire supply. So they had to make an additional order and wait for delivery. Again, not something you can just pop down to the local Office Depot to pick up. Unsurprisingly, delays like this can compound, backing up a number of projects. This was really a major disruption to the process.
On the plus side, things are now back on track. We are still looking at about a month until they are ready to ship from the manufacturer to the fulfillment hubs, which would mean fulfillment starting sometime in September. As usual, I'll provide another update and a firmer date as things progress. In the last update, I mentioned that we would look at shipping the base games out separately from the expansions. However, the games are still not at the hubs. That possibility is not something we can really explore until that happens. We are advised that it's likely not possible given their workflow, but we will give a firm answer when we have it.
Obviously, this is not great news, but we'd rather be transparent than try to gloss over it. Part of crowdfunding is that you all get a much closer look at the production process than usual. Stuff like this can happen from time to time, but you never see it.
In the meantime, addresses remain unlocked on your survey. If you need to go in and update it, you should be ok. We have heard some folks having trouble changing their state. It's always best to delete all fields and re-enter them from scratch. If you still have issues, please email [email protected], and they will get it done for you. And if you have any other issues or questions, please contact us at [email protected]. Thanks for your continued patience.
Project Update: Good News / Bad News: App Update + Fulfillment Delay
As for the good news, there's twice as much of that!
For starters, the second printing of the base game is complete, and they are already on boats, heading toward the fulfillment hubs. For those of you who only ordered the base game, we will explore the possibility of having those shipped out separately, without waiting for the Covenant content to come in. We don't know yet if they will be able to accommodate that, but we'll see.
Saving the best for last: You might have noticed that an update to the app just dropped, and it's a juicy one. In addition to the usual assortment of refinements and bug fixes, we have the new monthly Adversary quests that we unlocked during the campaign. This brings a host of new challenges to keep you busy until the expansion arrives. New quest names include: "A Friend of My Enemy", "Seeds of Savagery", and "Happy Birthday, Isa!" Good luck!
Project Update: Production Photos and a Player Aid
Meanwhile, having finished up the print materials for the base game, Panda are now starting production on Covenant and the other items. We are still on target for our existing fulfillment timeline. We'll do another update when games start getting onto boats. Until then, have a look at the folks at Capable building a whole bunch of Towers.
Finally, if you haven't heard of the Esoteric Order of Gamers, he's an amazing graphic designer and artist (whose even worked on a few of our games). But he also puts out the best player aids around. He just released a player aid for Return to Dark Tower. Have a look, you might find it super handy.
Project Update: IMPORTANT and FUN: Call for Playtesters and a Plushie Poll
The call for playtesters is now closed. We'll be sending out the playtest materials to the playtesters some time next week.
On a separate note, we've been in contact with Makeship about doing one or more plushies of some of the cuties in our game. If you're not familiar with them, they run crowdfunding-esque campaigns to do plushie versions of characters from various games and other properties. They're big fans of Return to Dark Tower and reached out to see if we'd be interested in doing it. We thought you all might have fun with it and decided to make a poll to help decide who we "plushify". I tried to include our most iconic characters and ones who I thought would translate well into a plushie. If you have other suggestions, feel free to shout them out in the comments below.
Meanwhile, nothing new on the production side of things. We got a look at the production samples for Coffers 2, i.e., the plastic versions of the tokens, and they look great (NOT FINAL).
Project Update: Locking Down Addresses + Covenant Box Bottom
When it is about ready to go out, you will get an email from Quartermaster Logistics to verify your pledge address for shipping. Please make sure you "allowlist" [email protected] so it doesn't get caught in any spam filters.
Production remains on schedule for fulfillment to begin in July.
In the meantime, have a look at the Covenant box bottom:
Project Update: Production Moving Along -- Let's Look at Some Spells!
As always, I'll let you all know if there are any changes to the timeline, and I should be able to post a pdf of the Covenant rules soon. To close things out, I thought I would also show off the final Astromancer spells, including the stellar art from Nastya Lehn:
Project Update: RETAILERS: Locking Orders on Friday, January 13
Project Update: App Update! What's new in the latest version?
Updated the Tower event screen to clarify which seal to remove. Some folks have difficulty seeing exactly which seal to remove during the "A Seal Is Broken" event. The app screen now shows which seal should be removed.
We hope you enjoy these updates.