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LIVE FAST AND DIE YOUNG
Not already a Cypher System player? Every pledge level includes the complete Cypher System Rulebook in PDF. Skip down to find out why the Cypher System is getting so much love these days—and why it's going to be your next favorite game system!
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With the Cypher System, you can run any campaign—any adventure—any character—you can imagine. To give you even more tools to build awesome campaigns, our line of hefty genre books delves into specific topics in both breadth and depth. Stay Alive!, for example, explores every aspect of the horror genre, from J-horror to slasher films to Lovecraftian cosmic terror to killer toys, clowns, and creepy children—and then gives you character options, special rules, creatures, adventures, and more to help you really make the most of your horror adventures. The Stars Are Fire does the same thing for science fiction, from near-future dystopia to high-flying space opera. Claim the Sky digs into superheroes. Rust and Redemption covers the post-apocalypse. And so on.
(Interested in these existing genre books? Grab a bundle of all seven at a fantastic discount—see the Add Ons section. Or check out the All In: Embrace the Cypher System pledge level for an even better deal!)
We also publish a variety unique, cool, and fun campaign settings for the Cypher System. Predation, for example, is set in the late Cretaceous Period—the height of the dinosaur age. Researchers, explorers, and other "commuters" had traveled back to this ancient earth, where they became stuck when, inexplicably, time travel stopped working. It's a little science fiction, a little post-apocalypse, and a whole lot of dinosaurs. Gods of the Fall is another unique setting, a cool fantasy world where the PCs ascend to godhood. The Origin is a gritty superhero experience. And those are just a few examples!
This campaign funds two new genre books and an awesome new setting. But that's not all: we want to make cool additional elements for each of these books—things that expand your experience and help you really get the most out of them. We're starting with a zine-format supplement for each book, stuffed full of additional adventure content as well as setting tidbits, characters, and more. Through stretch goals we hope to add additional support products and features. Some of these will be campaign-exclusive, making this campaign the best way to get these items, and making them a heck of a bargain.
Holographic ads and fortified skyscrapers loom over the city's decaying streets. Criminal gangs battle in the alleyways, while above the fray faceless megacorps control political, economic, and military power. Cybernetics are as common as mobile phones—but even so, life on the streets is brutal and short, and the line between survival and anonymous death often hangs on one more questionable job.
Neon Rain takes your Cypher System game into the cyberpunk realm. Install cybernetic upgrades and dance on the edge of what it means to be human. Use virtual reality to hack into a corpo mainframe and dodge guardians and traps built by hostile AIs. Smuggle designer drugs, or tweak with your own body chemistry and risk addiction and death. Chase and be chased at breakneck speeds on futuristic highways under a night sky.
Whether you’re a fan of classics like Neuromancer, Snow Crash, and Blade Runner, or newer shows like Altered Carbon and Cyberpunk Edgerunners, Neon Rain gives you the ammo to create an intense roleplaying experience in a dark future, skating on the border between gritty street life and slick technology.
The outlaw's rotting husk shambles from its grave, seeking vengeance. Better hope your ghost-banishing rounds are chambered, partner! Because you’re riding across a west where hungry tumbleweeds roam, cursed beasts slink through arid canyons, demons in spurs drink whiskey, and, just maybe, justice rides a horse made of hellfire.
High Noon at Midnight is packed chock-full of ideas for games set in an uncanny world of magic, horror, and even advanced tech fused with six-shooters and wanted posters, card games in smoky saloons, and showdowns at high noon. Find loads of player options, including new descriptors (like Trigger-Happy) and foci (Gambles it All Away) along with cyphers, artifacts, equipment, and more. The GM also gets a wealth of campaign-building advice for an alternate west, optional rules (including a few for using a card deck at the table), creatures, adventures, weird set pieces, and a complete pre-made setting called The Ghost Range.
If you love the movie Tombstone but are hankerin’ for a weirder take—are inspired by western-adjacent sci-fi like Westworld with all its gritty themes—or delight in shows that are a little more playful like Firefly (or even The Adventures of Brisco County, Jr.), High Noon at Midnight is your dusty trail leading to dimensions where fortunes are decided one cursed bullet at a time.
The world of Sancara is a world of storms. And not your normal storms, for within each swirling maelstrom a brief connection forms, joining Sancara to another world. Rarely are these worlds benign—most teem with dangerous entities eager to spill out and bring their terrors to the unfortunate people of Sancara.
But those people are not without protectors. An order of knights is sworn to the protection of Sancara's innocents. Each of these warriors brings with them a personally crafted, holy, and magical gun. They ride into Sancara on mechanical steeds, individualized and cared for as much as the knights' weapons. These are the gunslinger knights, and you are one of them.
In the tradition of Cypher System setting books like Gods of the Fall and Predation, Gunslinger Knights is a hefty hardcover book detailing a unique campaign setting, along with character options, cyphers, equipment, monstrosities, and more. Play a Gallant Wayfarer who Makes the Impossible Shots, a Grim-Faced Stormbringer who Repels Sorcery, or a Stalwart Knight Superior who Slays Dread Beasts. Face down the relentless threat to Sancara—become a gunslinger knight!
These striking, high-quality premium metal Cypher System dice seem to glow from within with an astonishing luster. The Cypher System uses four dice—a d20, percentile dice, and a d6—and these are marked for special Cypher System results. We've designed some truly beautiful dice for Cypher System-based projects in the past, notably the Old Gods of Appalachia Roleplaying Game and The Magnus Archives Roleplaying Game. Now here's a set of equal brilliance for every other Cypher System campaign you might choose to run! It comes in a handsome premium dice box. You'll love the way these dice look, and you'll really love how they roll!
This GM's Campaign Journal is a fantastic aid for building sophisticated, engaging Cypher System campaigns. Outside, the premium faux-leather cover has a lustrous feel, while inside it's filled with terrific prompts for building and recording your adventures. The deluxe features are rounded out by a ribbon bookmark, that, like the rest of the journal, is both beautiful and functional. This journal upgrades our system-agnostic GM Notebook with a premium feel and Cypher System-specific prompts and elements. Like the dice, above, we've made similar premium journals for specific games—this brings that same luxury and utility to any Cypher System campaign!
THREE GREAT BOOKS—AND SO MUCH MORE
With the Cypher System, you can run any campaign—any adventure—any character—you can imagine. To give you even more tools to build awesome campaigns, our line of hefty genre books delves into specific topics in both breadth and depth. Stay Alive!, for example, explores every aspect of the horror genre, from J-horror to slasher films to Lovecraftian cosmic terror to killer toys, clowns, and creepy children—and then gives you character options, special rules, creatures, adventures, and more to help you really make the most of your horror adventures. The Stars Are Fire does the same thing for science fiction, from near-future dystopia to high-flying space opera. Claim the Sky digs into superheroes. Rust and Redemption covers the post-apocalypse. And so on.
(Interested in these existing genre books? Grab a bundle of all seven at a fantastic discount—see the Add Ons section. Or check out the All In: Embrace the Cypher System pledge level for an even better deal!)
We also publish a variety unique, cool, and fun campaign settings for the Cypher System. Predation, for example, is set in the late Cretaceous Period—the height of the dinosaur age. Researchers, explorers, and other "commuters" had traveled back to this ancient earth, where they became stuck when, inexplicably, time travel stopped working. It's a little science fiction, a little post-apocalypse, and a whole lot of dinosaurs. Gods of the Fall is another unique setting, a cool fantasy world where the PCs ascend to godhood. The Origin is a gritty superhero experience. And those are just a few examples!
This campaign funds two new genre books and an awesome new setting. But that's not all: we want to make cool additional elements for each of these books—things that expand your experience and help you really get the most out of them. We're starting with a zine-format supplement for each book, stuffed full of additional adventure content as well as setting tidbits, characters, and more. Through stretch goals we hope to add additional support products and features. Some of these will be campaign-exclusive, making this campaign the best way to get these items, and making them a heck of a bargain.
Holographic ads and fortified skyscrapers loom over the city's decaying streets. Criminal gangs battle in the alleyways, while above the fray faceless megacorps control political, economic, and military power. Cybernetics are as common as mobile phones—but even so, life on the streets is brutal and short, and the line between survival and anonymous death often hangs on one more questionable job.
Neon Rain takes your Cypher System game into the cyberpunk realm. Install cybernetic upgrades and dance on the edge of what it means to be human. Use virtual reality to hack into a corpo mainframe and dodge guardians and traps built by hostile AIs. Smuggle designer drugs, or tweak with your own body chemistry and risk addiction and death. Chase and be chased at breakneck speeds on futuristic highways under a night sky.
Whether you’re a fan of classics like Neuromancer, Snow Crash, and Blade Runner, or newer shows like Altered Carbon and Cyberpunk Edgerunners, Neon Rain gives you the ammo to create an intense roleplaying experience in a dark future, skating on the border between gritty street life and slick technology.
The outlaw's rotting husk shambles from its grave, seeking vengeance. Better hope your ghost-banishing rounds are chambered, partner! Because you’re riding across a west where hungry tumbleweeds roam, cursed beasts slink through arid canyons, demons in spurs drink whiskey, and, just maybe, justice rides a horse made of hellfire.
High Noon at Midnight is packed chock-full of ideas for games set in an uncanny world of magic, horror, and even advanced tech fused with six-shooters and wanted posters, card games in smoky saloons, and showdowns at high noon. Find loads of player options, including new descriptors (like Trigger-Happy) and foci (Gambles it All Away) along with cyphers, artifacts, equipment, and more. The GM also gets a wealth of campaign-building advice for an alternate west, optional rules (including a few for using a card deck at the table), creatures, adventures, weird set pieces, and a complete pre-made setting called The Ghost Range.
If you love the movie Tombstone but are hankerin’ for a weirder take—are inspired by western-adjacent sci-fi like Westworld with all its gritty themes—or delight in shows that are a little more playful like Firefly (or even The Adventures of Brisco County, Jr.), High Noon at Midnight is your dusty trail leading to dimensions where fortunes are decided one cursed bullet at a time.
The world of Sancara is a world of storms. And not your normal storms, for within each swirling maelstrom a brief connection forms, joining Sancara to another world. Rarely are these worlds benign—most teem with dangerous entities eager to spill out and bring their terrors to the unfortunate people of Sancara.
But those people are not without protectors. An order of knights is sworn to the protection of Sancara's innocents. Each of these warriors brings with them a personally crafted, holy, and magical gun. They ride into Sancara on mechanical steeds, individualized and cared for as much as the knights' weapons. These are the gunslinger knights, and you are one of them.
In the tradition of Cypher System setting books like Gods of the Fall and Predation, Gunslinger Knights is a hefty hardcover book detailing a unique campaign setting, along with character options, cyphers, equipment, monstrosities, and more. Play a Gallant Wayfarer who Makes the Impossible Shots, a Grim-Faced Stormbringer who Repels Sorcery, or a Stalwart Knight Superior who Slays Dread Beasts. Face down the relentless threat to Sancara—become a gunslinger knight!
These striking, high-quality premium metal Cypher System dice seem to glow from within with an astonishing luster. The Cypher System uses four dice—a d20, percentile dice, and a d6—and these are marked for special Cypher System results. We've designed some truly beautiful dice for Cypher System-based projects in the past, notably the Old Gods of Appalachia Roleplaying Game and The Magnus Archives Roleplaying Game. Now here's a set of equal brilliance for every other Cypher System campaign you might choose to run! It comes in a handsome premium dice box. You'll love the way these dice look, and you'll really love how they roll!
This GM's Campaign Journal is a fantastic aid for building sophisticated, engaging Cypher System campaigns. Outside, the premium faux-leather cover has a lustrous feel, while inside it's filled with terrific prompts for building and recording your adventures. The deluxe features are rounded out by a ribbon bookmark, that, like the rest of the journal, is both beautiful and functional. This journal upgrades our system-agnostic GM Notebook with a premium feel and Cypher System-specific prompts and elements. Like the dice, above, we've made similar premium journals for specific games—this brings that same luxury and utility to any Cypher System campaign!
Edit
The Cypher System will be your new favorite tabletop RPG. (Already your favorite? Skip down for pledge levels, add-ons, and more.) But what if you don't have the Cypher System Rulebook? No problem! Every pledge level includes the complete Cypher System Rulebook in PDF. This 448-page book is a $22 value in PDF, but it's free with every reward and delivered early. Of course, a physical hardcover is even better—it's included in the Explore the Cypher System and All In: Embrace the Cypher System levels.
Here are just a few of the many reasons you're going to love the Cypher System:
NEW TO THE CYPHER SYSTEM?
The Cypher System will be your new favorite tabletop RPG. (Already your favorite? Skip down for pledge levels, add-ons, and more.) But what if you don't have the Cypher System Rulebook? No problem! Every pledge level includes the complete Cypher System Rulebook in PDF. This 448-page book is a $22 value in PDF, but it's free with every reward and delivered early. Of course, a physical hardcover is even better—it's included in the Explore the Cypher System and All In: Embrace the Cypher System levels.
Here are just a few of the many reasons you're going to love the Cypher System:
Edit
Here's the expected delivery timeline for this campaign's rewards. Supply chains and freight transit continue to be unpredictable, so we're padding this timeline to allow for slippage—we may be able to beat some of these dates, but there's also a chance we may see unanticipated production or shipping delays. We appreciate your flexibility!
TIMELINE
Here's the expected delivery timeline for this campaign's rewards. Supply chains and freight transit continue to be unpredictable, so we're padding this timeline to allow for slippage—we may be able to beat some of these dates, but there's also a chance we may see unanticipated production or shipping delays. We appreciate your flexibility!
Edit
Our fulfillment system may be different than other crowdfunding campaigns you've backed! Our campaigns typically feature multiple rewards delivered over a period of time, and we make them available to you when each item is ready—and you decide whether to receive them when they're available, or all at once at the end (or a mix). But that requires your attention!
You will pay for shipping when you redeem your rewards. We offer a variety of domestic and international shipping methods from which you can choose. As of this writing, basic domestic shipping is $9 per shipment, but we do not control future postal rates, so that cost is subject to change. International shipping is based on postal and shipping rates at the time of the order, and varies by destination and shipment weight.
SHIPPING
Our fulfillment system may be different than other crowdfunding campaigns you've backed! Our campaigns typically feature multiple rewards delivered over a period of time, and we make them available to you when each item is ready—and you decide whether to receive them when they're available, or all at once at the end (or a mix). But that requires your attention!
You will pay for shipping when you redeem your rewards. We offer a variety of domestic and international shipping methods from which you can choose. As of this writing, basic domestic shipping is $9 per shipment, but we do not control future postal rates, so that cost is subject to change. International shipping is based on postal and shipping rates at the time of the order, and varies by destination and shipment weight.
Shipping and global logistics are disrupted everywhere. That said, we operate our own warehouse in the U.S. and work with trusted global fulfillment partners in Europe and Australia, and we all do everything in our power to get your rewards into your hands as quickly, reliably, and affordably as possible.
For detailed information on shipping and our fulfillment process, visit our Crowdfunding Reward Fulfillment page.
International Shipping
International shipping is expensive. We don’t have any control over shipping rates, and we can’t accurately predict what shipping rates will be at the time of fulfillment. To comply with international law, we cannot mark your reward as a gift or as a zero-value item. Here are details that apply to your region:
- Canadian Backers: Your rewards will be fulfilled by our shipping center in the United States. You will be responsible for import duties, taxes, and brokerage fees (if applicable). Please note that our books are printed in Canada, and thus are not subject to import duties; however, they are subject to GST. Items not manufactured in Canada, such as dice and decks of cards, are subject to import duties and GST.
- The Rest of the Americas, the South Pacific, and Asia: Your rewards will ship from our shipping center in the United States. You will be responsible for import duties, taxes, and brokerage fees (if applicable).
- The EU and UK: Your rewards will be filled by our shipping center in the UK. UK and EU backers will not pay import duties and taxes.
- Australia and New Zealand: Your rewards will be filled by our shipping center in Australia. Backers in Australia and New Zealand will not pay import duties and taxes.
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