BackerKit FAQ

How does BackerKit crowdfunding work?

Crowdfunding is a collaborative way to bring ideas and projects to life. Project creators post their idea for a project, and backers pledge money to make the project possible. Backers get behind the scenes access and backer-only rewards, which can include exclusive products, special pricing, creative input, content, and more.

To become a backer, select a pledge level that features the reward(s) you would like to receive when the project is successfully completed and make your contribution.

All-or-nothing crowdfunding model: The creator sets a funding goal and a deadline to raise funds. If the project does not meet the goal by the deadline, backers credit cards are not charged and no money changes hands.

Crowdfunding projects can happen at various stages of the creative process. Make sure to check the estimated timeline of when rewards will be delivered. Project creators will keep you updated on the progress toward completion and delivery of your rewards.

Backing a crowdfunding campaign is not the same as purchasing an item from a store. When you back a campaign you are supporting the creation of something new. Rewards are almost always delivered, but are not guaranteed.

When will I be charged for my pledge?

Your payment method will not be charged right away. You will be charged for the amount of your pledge when the campaign ends and the project reaches its funding goal. You will not be charged if the campaign does not reach its funding goal.

What happens after the campaign is over?

The Creator will send out a survey that will ask you for more information about your pledge, your shipping information, additional items you may want to add to your pledge, and collect shipping fees if applicable.

The survey will be sent to the email address we have on file with your pledge.

Any additional payment will be charged when you complete your survey and confirm your order.

Project FAQ

"What countries can/can't you ship to?"

Unfortunately, we cannot ship to some regions due to factors outside of our control. These regions include Afghanistan, Niue, Belarus, Sudan, Laos, Syria, Myanmar, Yemen, Iran, North Korea, Brunei, Ukraine, and Russia.

"Does this project use AI?"

No AI was used in the creation, editing, or design of this game.

"What platform are you using for pledge management?"

We’ll be using BackerKit for pledge management post-campaign.

"Who are you using for fulfillment?"

We are partnering with Quartermaster Logistics for our fulfillment.

"Will backers be responsible for customs and taxes or are those covered?"

TBD

"How do I add add-ons to my pledge?"

We have all add-ons available as part of the campaign, and you will have the opportunity to increase your pledge and purchase additional items in the pledge manager.

"What languages will the game be available in?"

Currently, we are only developing Eldritch Automata in English, but we will consider localization as demand sees fit and determine the best way to offer other translations post-campaign.

"Will I be able to adjust my add-ons in the pledge manager after the campaign ends?"

Yes! You’ll be able to select additional add-ons post-campaign through the pledge manager!

"Will the PDF be available for print-on-demand?"

No, we currently do not intend to offer print-on-demand through DriveThru RPG, which is where the PDF will be available.

How will the Homefront and Edge of the Apocalypse stretch goals be delivered?

We will be working on the Homefront supplement and Edge of the Apocalypse books separately from the rewards of this campaign. They will be delivered to all backers as PDFs later once they are completed. Print copies of these books will also be available for purchase after the PDFs have been released to backers.

As a digital backer, what stretch goals will I receive?

Digital backers (Civilian tier) will get *all* stretch goals as PDFs or digital delivery. Furthermore, Thank You and Civilian tier backers can purchase add-ons to receive physical rewards. As such, if you would like to receive ONLY the deluxe edition, you can go back to the Thank You tier and then add the Deluxe Seraph Edition as an add-on.

Will there be a Solo Mode?

We do not have plans at this time to release a solo mode for E//A with the core rulebook. We are considering what this would entail and may release it in the future though!

How many Dossier Packs do I need to purchase as add-ons?

If you already get one Dossier from your rewards (at the Horror tier), you will still need to buy two packs as add-ons to get all three. If you get two from your rewards (at the Seraph tier), you only need to purchase one as an add-on. If you don't get any (Automata tier or lower), you only need to purchase two, and you'll receive all three!

"Where can I learn more about how to play Eldritch Automata?"

We have a Quicklaunch Guide available, including a quick reference book for the rules, a starter scenario, and eight pre-generated characters for free through DriveThru RPG.

“What do characters do between big mech battles?”

Our general structure for in-between Automata fights is exploration and socialization. Combat between human combatants and other humans or smaller Horrors is very frequent in the post-Advent world of Eldritch Automata, which can make exploration terrifying. Socializing with other characters and NPCs and building relationships via our Strand gives you a mechanical way to track your personal connections and even lends itself to reward you later. In the most recent playtest of an extensive campaign, our time in-between battles has been chock full of exploring the setting and investigating the mysteries of the post-Advent Day world.

“Is this a ‘theater of the mind’ or ‘minis and battle maps’ game?”

Eldritch Automata is currently designed to be a theater of the mind game like other Year Zero titles, but there's nothing stopping you from creating your own maps and minis, and we have references to size and scale for maps in the rulebook.

"Isn’t this just CthulhuTech using YZE?"

While there are some similarities to CthulhuTech, the differences outweigh them. We're using the Year Zero Engine for the foundation of our mechanics with a dual-character system where you build out your pilot and your mech. We also have developed new mechanics for leveraging your pilots' personal relationships and emotional state to push your automata further and harder, as well as unique equipment and mech customization mechanics. Plus, we're not using any existing Cthulhu Mythos lore in our game whatsoever, so any similarities would be introduced in your own games!

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