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I'm as curious as anyone to see the documentary! Maybe more so!

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PROJECT UPDATE
Goodman Games
CREATOR
1 day ago

Project Update: Storytelling through Dungeon Design

Hello everyone! Today we present a design diary by Bob Brinkman that discusses how Caverns of Thracia tells a story with its dungeon design. But first, a couple other short updates...

DCC Day is Saturday, July 20! Visit your participating FLGS for freebies and exclusives!


DCC Day is Next Weekend!

DCC Day is Saturday July 20! DCC fans, visit your local participating store to get your freebies and exclusives!

Live on Kickstarter now: a new DCC 0-level funnel for Weird Frontiers


Kickstarting Now: "Massacre Grounds" Weird West 0-Level Funnel

The DCC community is always creating something fun. If you're a fan of Weird Frontiers and other weird west settings, check out "Massacre Grounds," which is the first Kickstarter by Cranky Clydesdale Publishing. This DCC-compatible 0-level funnel sends the characters to Fort Righteous and the desert frontier...with many interesting personalities on the way. Learn more on Kickstarter!

All The Stretch Goal Art...as a GIF

Aaron Kreader did an amazing job illustrating all the stretch goals (which you can find under the Achievements tab)...then illustrating more of them once you cleared the first batch! Those illustrations tell a story. He's put together the GIF below that scrolls through all the stretch goal illustrations. Give it a sec to load then check it out...




And now let's hear some thoughts from Bob Brinkman, who led the DCC conversion of Caverns of Thracia, on how Caverns of Thracia tells a story with its dungeon design...

Design Diary: Storytelling Through Dungeon Design

By Bob Brinkman

I’ve always been a firm believer that exploring a dungeon can be just as fun as fighting through the creatures that inhabit it. There is an element of storytelling that goes into the creation of an adventure, and Caverns of Thracia is a master class in design. An adventure this large, with so much history crafted into it, could easily become overwhelmed with exposition for the judge. Indeed, often in similar adventures there are pages upon pages of background text to be read prior to their being run.
 
Not so with Caverns of Thracia. Admittedly, there are introductory notes that give the judge a basic understanding of the world that the PCs are about to enter, but the majority of that history unfolds during play, allowing the judge an opportunity for discovery alongside their players. This isn’t merely a case of a multi-level dungeon, but one with multi-layered history ripe for investigation and discovery. Several times bits of history would dawn on me at the same time as my playtesters and we shared those singular experiences of discovery, like no other adventure I’ve run in 40+ years.
 
Of course, there is more to Caverns of Thracia than its storied lore. The encounters run the gamut from the ridiculous to the sublime, from humorous, to abjectly terrifying. One moment, the party is locked in a life and death struggle with a long-imprisoned priest of a dark god; the next session, they are bartering with a gigantic gnome in order to be granted passage across his bridge. Flesh-eating lizardmen and matronly minotaur cows inhabit the caverns in a fashion that not only makes sense, but follows a logical progression versus the “funhouse” nature of many older adventures.
 
As a judge, never knowing what the next session would bring was an absolute delight. There are so many places for a party to investigate, so many paths to follow, that each session brought something new and different… and the seemingly endless options kept the players guessing the entire time. The twists and turns of the cavern’s passages evoke a true sense of dread in the players, with there being little hint as to what might be around the next corner. 
 
When death struck the party, and it most certainly did, such moments carried an unusual level of gravitas. It often wasn’t merely a case of a single character falling in battle, but a character’s death coupled with a full-on rout due to being unprepared for what lay ahead.
 
Caverns of Thracia is more than “an old school dungeon.” It harkens back to a time where playing through an adventure was just that: an adventure for both the character and their player. It is not enough to rely on your dice, here the creativity and quick wits of the players are put to the test alongside their paper & pencil surrogates. This an adventure to be experienced, not merely diced through.


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We hit $150k!!! This is really happening!! <3

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I would LOVE to see some of the technical folks at Sierra On-Line in the documentary talking about Game Engine creations. The innovation of these engines of that time was amazing! Having folks like Chris Iden and Jeff Stephenson and others talking about the development of AGI and SCI would be an absolute TREAT! Looking forward to the doc!

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Goodman Games
CREATOR
4 days ago
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PROJECT UPDATE
Legends of Adventure
CREATOR
3 days ago

Project Update: Legends of Adventure is 175% Funded + A Guy from Andromeda Appears!

Hello, Adventurers!

What an amazing few days it's been – we're officially at 175% funded with our first stretch goal of $150,000 now in sight! Thanks for your support!

In case you missed it, we had the chance to speak with Ken and Roberta Williams about the project on a live Twitter Space earlier this week – and we were briefly joined by noted Sierra fan and The Last of Us co-creator Neil Druckmann. It was a fun discussion! You can listen to a recording of the Space here.

We've got an exciting announcement to close out the week. Those of you who follow the Space Quest Historian may have caught some breaking news on his channel earlier today, but we are excited to officially confirm that Scott Murphy – co-creator of Space Quest and the other "Guy from Andromeda" – has joined the cast of Legends of Adventure!



We're so happy to have the "Two Guys" on board! Scott and Mark were key creatives during the heyday of Sierra, so we really couldn't make this documentary without them.

Thanks,

The Legends of Adventure Team
Includes Backer-Exclusive Content
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PROJECT UPDATE
Goodman Games
CREATOR
3 days ago

Project Update: New Add-Ons: 5E/DCC Versions of Adventures! Plus new poll, slipcase art, and more



Lots of news today: new add-ons, new poll, slipcase art sketch, new video. Let's start with the main takeaway:
 

"We're giving you backers what you want! Starting with the add-ons you asked for!"


Backers have been so enthusiastic about having a 5E version of Beneath the Isle of the Serpents, and a DCC version of Sacrificial Pyre of Thracia, that we have added these options as add-ons. Scott and Bob are hard at work on the conversions already. (Write faster, dammit!)

Now every rules set has every adventure option!

If you'd like to add them on, here are the links:

Click here to add the print+PDF 5E edition of Beneath the Isle of Serpents

Click here to add the print+PDF DCC edition of The Sacrificial Pyre of Thracia


What about the $600k stretch goals? The $600k stretch goal was the conversion of these adventures with a free PDF for all backers. That stays the same - every backer still gets the free PDF at $600k. We're just offering the print add-on option earlier.

Team Update

Team 5E remains slightly ahead in the rankings! We just posted a new trivia question about gladiators...you can vote below. Remember, the winning team wins something special at the end of the project. Take your educated guess now!

Slipcase Art

As you know, we recently unlocked the slipcase as a $15 add-on. It will feature new art by Doug Kovacs! Doug just sent in the rough sketch and it looks awesome.

Here's a preview. Please note: this is the rough black-and-white sketch of what will be a color painting. Obviously it's early in the process. If you're not familiar with the commercial art approval process, be aware that this sketch shows only "placement of elements" - the final version will be rendered in full color and will have a more "painterly feel."

We're quite happy with the placement of elements shown here and look forward to Doug's final color version!

Doug Kovacs' rough sketch of the slipcase art



Click here to upgrade your print pledge to include a slipcase!


Bob Brinkman Talks Caverns of Thracia

In case you missed it - here is a recent YouTube video of Bob discussing Caverns of Thracia!



Support DCC Third-Party Publishers! The Cursed Valley of Brennen-Keen


There's always an exciting DCC Kickstarter running. (And sometimes two...or three!) Canthon Games is publishing a DCC adventure inspired by real-life events: the emergence of trillions of cicadas coming this summer! "The Cursed Valley of Brennen-Keen" is a 0-level funnel from the infested mind of the Bug Professor. You can learn more here!

Check it out now on Kickstarter!


Now let's get to the latest trivia question. In keeping with the Grecian theme of Caverns of Thracia, try your hands at this trivia...

P.S. Anyone else see the new trailer for Gladiator II?

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Legends of Adventure
CREATOR
about 18 hours ago
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